Eh-oh all! Long time no post, I know, but lift at Rare is keeping me busy. Still canlt quite get over the fact I’ve managed to break into the videogames industry, but there you have it.
Anyway, Bruce at Freeverse introduced me via e-mail to Matt Soell last night, and this morning I had an e-mail from him!!! How cool is that! For those that donlt know, Matt was Bungie’s community guy during the Mac glory years and was - i think - the first guy in videogames that saw the value of forums and started taking them seriously. Any old-=school Marathon player can wax lyrical about how strong that community was (1994 - present, I think) and that’s in no small way thanks to Matt Soell. Without him, Halo CE wouldn’t have got the massive head start with the hardcore online community that it did, which in turn helped shape the gaming landscape over the course of this decade.
Anyway, I’ve posted the e-mail chain below - oldest on top so you can read it chronologically. Enjoy!
On 3/25/08 1:44 PM, “Bruce Morrison” @ Freeverse wrote:
> Hey Matt,
>
> I’d like to introduce you to George, who used to be over at Feral and
> is now the Community Manager for Rare. He just did an Edge Magazine
> about community management and would love to just say hi!
>
> He said in Edge:
>
> 7. Are there certain tools - blogs, forums, Facebook groups - that are
> better than others for achieving certain aims? What, for instance, is
> a blog good for doing?
> A blog is good for serving as a platform by which a developer can
> present their human side to the gaming community, rather than just
> banging on about product the whole time. Hopefully it endears a
> developer towards the community and they get to like how and why we do
> what we do just as much as they like what it is that we do. Blogs can
> be anything from a bit of fun to a serious recruitment tool it just
> depends on the atmosphere of the place in which you work. And theyre
> great for slipping out behind-the-scenes tidbits of information and
> for teasing the community. That said, no tease has ever come close to
> being as good as Matt Soells Cortana Letters. One day, if I practice
> really hard, I might be as good as Matt Soell.
> Above all, though, forums were, are and always will be the best.
> Theyre not so much democratic as anarchistic and allow for the
> greatest amount of freedom of communication within the community, When
> youre on a public forum, pretty much everybody (apart from the admins)
> are on the same level and I find that a fantastically exciting nay,
> addictive atmosphere.
>
> Also, have you seen this iPhone stuff? It’s nuts!
>
>
>————————————————
> Freeverse, Inc
> Producer
> Bruce Morrison
>
——-Original Message——-
From: Matt Soell
Sent: 25 March 2008 20:35
To: Bruce Morrison; George Kelion
Subject: Re: Marathon CommunityHello Bruce and George,
I would be derelict in my duties if I did not point out that the Cortana
Letters were largely Nathan Bitner’s creation. I was involved in the
concept stage when we figured out what those letters were going to be, but
while they were actually running I was just the de facto editor.Bruce’s aside about how good I am is 100% accurate, however.
Not that you asked, but it seems germane: The Cortana Letters were a
deliberate attempt to connect with an existing audience (fans of the
Marathon games) and get them excited about a new game (the then-unannounced
Halo) by giving them something that would appeal to that community’s
inquisitive, imaginative, and intelligent nature - which never failed to
astonish and delight us. In an age where the most cynical and manipulative
marketing ploys come to us in the guise of “alternate reality games,” it’s
hard to believe that something like the Cortana Letters would spring from a
genuine affection and respect for the people who became fanatical about our
games…but I assure you that affection and respect was real. There was no
post-mortem meeting wherein we analyzed the Cortana Letters from a
cost/benefit perspective; they weren’t a money-making exercise. It seems
important to point that out.Thanks for listening,
Matt
