Mario Kart Wii - Impressions
Posted: 12 April 2008 07:24 AM   [ Ignore ]
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So, we finally got a game before the US… and not being able to afford it at the moment, I bought it anyways wink

Thos expecting a brand new, unique game might just as well go look somewhere else. The only game that deviates from the Mario Kart formula so far is Double Dash, and this is not it. What it is though is a highly polished game that has one of the best Wii controls so far. Yes. I won’t deny it. I play it with the Wii Wheel, tacky as it might be. It’s actually tons of fun and I’m surprised over the sensitivity of the controls using it. Now it’s not the most precise way to do it, and if you want to be the best player ever at Mario Kart Wii, it’s probably a Wavebird or Classic controller you’re looking for. It does however feel like blasphemy to use one when you have a game that uses the Wii’s gimmicky controls this well, and it’s damn fun using the wheel… despite all the mistakes you do with it as well. About 1-2am (stupid diabetes kept me up) I was so tired I could not focus at all on the controls, and lots of stupid mistakes came from purely slanting my body so I didn’t hold the wheel straight in a neutral position.

The game itself is just the most polished Mario Kart game yet, with the new levels in excellent presentation, as well as the remakes looking super crisp. The power-ups are basically the same as in the DS version, with the addition of a Super Mushroom from New Super Mario Bros that makes you huge enough to run anybody flat. And they do turn flat, literally… and the same happens if you do a head on collision with the traffic on the nightscape highway level… but all in all it’s just more Mario Kart. Even changing to bikes doesn’t change the game, it’s still the same crazy racing game and it’s still lots of fun, but you start to wonder if Nintendo will every try to evolve the series (besides double dash). No matter how you look it though, this Mario Karts makes all other Mario Karts (besides Double Dash) obsolete. Only the DS version has its portability to go against it, but that’s it. Fans of the game should love it and people that never got it will probably still not get it… unless the wheel control can suck them in. And before you pick up that wavebird or classic controller, take the wheel for a spin… you might fun it’s more fun than precise… but isn’t that what the Mario Kart games are all about? Fun.

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Posted: 12 April 2008 09:51 AM   [ Ignore ]   [ # 1 ]
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I have it preordered. The guy at gamestop said that the wheel was free with preorder, so I bit the bullet.

It comes out the same week as GTA IV, so I think I’m going to be pretty busy for a while.

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Posted: 12 April 2008 10:52 AM   [ Ignore ]   [ # 2 ]
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The wheel is even free with the game. You can’t get the game without it. They’ll probably sell more second wheels like this then they would ever sell a first to people since it’s actually more entertaining than it looks… even if it’s just a piece of plastic without any real function.

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Posted: 12 April 2008 11:55 AM   [ Ignore ]   [ # 3 ]
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Probably should make a note about the graphics too. While the graphics look as good you might expect, and runs silky smooth with nice animations and stuff… I can’t help to feel sad for the lack of HD graphics. Nintendo could have put some more power in the Wii to support at least 720p, which would have made this game shine…

...ah well… maybe next generation…

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