So… more about classes. When starting out, you won’t notice that much difference between the three classes that balance melee and ballistic damage. This change a bit when you level them up and start spending talent points. The talents slightly change the way you play with each class, even at level 10 which is the lowest I have either class, but it’s not like they change the core gameplay… you still rely on melee juggling and gunfire in alternating patterns… what does change is how you deal with large crowds. In the end it doesn’t matter that much what class you play, they’re all fun and you are able to take most situations with either of them. Some situations are harder with the two specialized classes than the three balanced ones though, but they make up for it with tons of fun damage-dealing in between the troublesome passages.
As you murder your way through heaps of goblins (robots), trolls (big robots), dark elves (mean robots) and other mythical creatures (robots), you will collect a shitload of loot. The loot system is similar to World of Warcraft’s, they even use the same color scheme where grey < green < blue < purple < orange
< red items. Unlike WoW though, levelling is fast and the loot drop rate matches it. This makes any use of the game's currency, called bounty, before you reach the higher levels completely useless… just like in WoW actually
You will get better gear than that orange sword in a few levels, so it's not worth so much money, trust me. This is rather important, because purple and better quality items never drop as is, buut as blueprints that you have to use bounty to create. I've done this from time to time with purple items that are rather inexpensive when my current blue item in that gear slot is way outdated, but I wouldn't dream of spending 5 or more times that money on an orange blueprint… no matter how nice some of them look. This will change when I get my characters to 50 though… but I have 20 levels to go on the two that are closest right now.
Once you've played through the game, you can replay the levels in a freeplay kind of mode, that removes the story cutscenes and changes the levels slightly and the encounters greatly. I managed to lose track of where I was in the first level, that I've played so many times I've lost count. This is a good thing and it's really fun to play through them again like this. If nothing else then to do Charm quests. Charms are little object that give you status efects when they've been activated. To do this you need to fullfil some criteria (kill 300 enemies, activate 5 wells, kill 30 enemies with a combo rating of 20 or higher and such) and fill the rune (bonus gems that usually fit into armor and weapons) slots with appropriate runes. Then there's higher tiers or Charms that you need to fill with low level charms instead of runes.
If you can't tell, I really like this game and can easily recommend it. But I would advice people to play the demo first and try to get into the juggling… because if you can't find the joy in the combat system, this game could be full of fail. Most negative reviews of the game has obviously not gotten the grasp of the combat, so I can't blame them for trashing the game. The Unreal Tournament games wouldn't be much fun if forgot to connect a mouse to the computer either.
There is however several minor complaints I have about the game, it's by no meas a perfect 10.
The classes are fun, but not enough different in my opinion. It's more like different specs in one class in WoW than 5 different classes. This is minor though, since you level them up fast enough you can soon pick a favourite and stick to that if you want. The game experience is not very dependant of you class.
The difficulty of the game is strange… while you can be completely unstoppable at times, you can also be 3-shot by standard enemies if you're caught in a bad spot. Does not make you feel very much like a god. I've also been poisoned at full health to die from the poison alone because there's no way to dispel it unless you play as a bio-engineer (healer). It's very hard to say if the game is hard or not, because death only punishes you with a 30 second cutscene and some gear damage. After that you're dropped back into the world where you left it, all damage you caused before death valid and going. Trying to beat the game without dying is close to impossible though… so far I've only managed to beat the first level like that, and after that the difficulty ramps up a bit. Nothing of this gets in the way of the sheer fun I get out of the combat though.
Cyberspace is meh. More than meh. It looks nice, but there's no challenge and not action. It's a good place to get nice drops, but it's really not that fun.
Needs more voices. The in game voice acting isn't particular bad or anything, but they've reused their actors to an insane level. This makes the main character share voice with the annoying little NPCs that run along you, and thus makes it
really hard to understand who’s bickering with who during combat. Most actors voices at least 4 characters, mixed between gods and humans alike. On top of that they don’t have that much to ay either… so be prepared to hear the same oneliners over and over again.
Human combat troops are extremely useless. Not only do they die if anybody sneezes near them, but their pea-shooters do even less damage than a Berserker wielding a level 1 gray gun with his teeth.
No offline coop. You need two live accounts and consoles to play the game cooperatively… which means Lovisa and me are fucked on this point. Which is a shame. The game is probably awesome online… but I can’t find out since I never see anybody I know play it (*hint*). The coop is also limited to two persons… while I can understand this, it’s sad still.