Mac Steam
Posted: 08 March 2010 02:47 PM   [ Ignore ]
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http://www.wired.com/gamelife/2010/03/steam-mac/
http://gizmodo.com/5488383/steam-comes-to-mac-offers-cross+platform-gaming-free-of-charge

All those years posting on IMG, I remember threads on this subject going into detail about Valve and Apple, Half-Life and Mac, this and that….

Boy, today sure just got a lot better.

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Posted: 08 March 2010 07:31 PM   [ Ignore ]   [ # 1 ]
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Native ports, one license for both platforms…. simultaneous future releases and… appearently, Rob Barris working on the mac code. Can’t get much better than that. Well it could… Valve could realize that there’s other genres than first person ones.

This is a huge step forward for Mac gaming. Gigantic even. I will have to buy all those silly Valve shooters just to support it.

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Posted: 09 March 2010 01:12 AM   [ Ignore ]   [ # 2 ]
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Not just shooters, even with the existing amount of already Mac-ported games out there, this sends a message to developers that Valve is taking Mac development seriously as a Tier 1 platform and it has the tools to assist in making ports easier for their service which already makes games easy to buy and sell. The rumors which are swirling around the net since the official announcement may indicate several other games with Mac versions ready at launch.

I’ve been enjoying more Steam games since Boot Camp on Intel Macs, and not needing a separate PC. They really do offer the largest catalog, great deals, some demos and free trials of upcoming titles here and there, and they go ape-shit bananas slashing prices over holidays and giving out bundles. I’ve gifted some cheap mini games to friends. But as always, I usually wish I didn’t have to boot into Windows to play them. Besides web development testing, it’s all I’ve used Windows for otherwise when no Mac version of game X is available. It’s nice to see Valve is finally seeing what Blizzard saw long ago.

I know in recent years the PC as a gaming platform has dropped off, mostly in retail sales. Some publishers have been very nice pricing new PC titles at a reduced cost compared to a console version, or giving away DLC stuffs in order encourage buying over pirating (or also because the lack of licensing fees). However digital download and community services like Steam continue to prosper very well. I believe Valve saw the writing on the wall after Microsoft fucked up the Games for Windows branding and began to shift their focus more to the XBox. Yes, GFW Live is pretty wretched, almost nothing like the Xbox community which it was modeled to mix with. It’s obviously in Valve’s best interest to reach the largest possible market now. Perhaps also as a stepping stone into the iPad/iPhone market later down the road, who knows?

I own most of the Valve titles already for PC. Picked up the Orange Box for cheap when Circuit City was closing its retail chains, as well as the original Left 4 Dead. Will be awesome to get Mac versions of all these, and I may just go ahead and get Left 4 Dead 2 and Portal 2 (by then) when Steam makes its debut on the Mac. Maybe…. just maybe I won’t even need Windows for gaming soon, and then hell will have truly frozen over. (I’m not a console person either.)  wink

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Posted: 09 March 2010 07:41 AM   [ Ignore ]   [ # 3 ]
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If Valve can get other players onboard to this, it will be the single greatest advancement in mac gaming since ... ever. Now it’s just the greatest advancement since…. well still ever. No matter how you look at it, Valve is one of the largest players on the PC gaming scene, and Steam is a power beyond reckoning compared to any services currently available on Mac (GameTree, Direct2Drive, MacGameArcade and then what?), and with the extremely generous “one key for both platform” policy, it’s just… unheard of. Even if it will probably only work for Valve’s own titles and shareware titles to start with… maybe they could convince EA to do the same too, since they handle both platforms themselves… but with all games that the mac publisher differs from the PC publisher it will be hard to bridge the gap.

EA should take note on how they handle cross-platform development…. but then not everybody can hire ex-blizzard employees to figure it out I guess…

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Posted: 09 March 2010 09:10 AM   [ Ignore ]   [ # 4 ]
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Damn, this is so much ruder than I had ever hoped. Here’s to many other big time devs jumping on the wagon.

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Posted: 17 May 2010 10:49 AM   [ Ignore ]   [ # 5 ]
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I didn’t realize I could go from being “meh” about Valve to being a super fan so quickly. I mean Steam for Mac was cool already, but free portal? MAN

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Posted: 17 May 2010 01:50 PM   [ Ignore ]   [ # 6 ]
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I just super hope Valve turns Steam into something other than a Steaming pile of an application. I am forever a Valve and Steam fan, but man, Steam.app itself sure doesn’t feel like a first class citizen. It feels more like a janky Java application, from just plain bad UI performance (they don’t use the full native windowing system, so they redraw the entire Steam window every time it’s resized or something tiny changes in it, which leads to lag) to small details like the red/yellow/green window widgets not aligning just right.

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