As some of you might already have noticed, Pangea Software recently released the sequel to one of the most spellbinding Mac developed puzzle games ever. [URL=http://www.pangeasoft.net/enigmo2/]Enigmo 2[/URL] takes the water drops that we loved in the original Enigmo and transfers it into full 3D. Besides that it also adds two new elements to guide home, laser and some kind of magnetic plasma.
Since I was completely sold on the orignal Enigmo (I downloaded the demo, played 3 levels, quit it, purchased it and played the rest… that’s how good it was), I was quite thrilled to see the announcement. I didn’t really start to play it until I could afford to buy it (I want to be able to save and just play a few levels every now and then)... and it is mixed feelings I play it.
So far I just love the addition of the laser. Playing with the focused light is such a precis tool and it’s so fun to guide with mirrors. The plasma on the other hand, while the most pretty thing my G5 has ever rendered in realtime, is a bitch to control. It’s slow flowing and chaotic, so every little movement you do with the magnet/black hole or whatever it is, takes forever to stabilise. This makes it a slow work to play with the plasma, but it is still fun… and really pretty to boost.
The biggest new feature is the third dimension though… and this is the really mixed bag. While the gameplay in 3 dimension adds so many more way to solve a puzzle, and so much more challenge to think out one that actually works…. it is also way to difficult to control. The camera is crazy to control and completely unintuitive. You set a reference point by clicking on an object, and it is around this reference point you rotate the camera. It may sound good on paper, but it makes things as "move slightly to the right" and "go over there" so hard to do that you often give up and just zoom out so far that you can’t really see what you do anymore. The good thing about these reference depth is that they also decide the depth on which new tools will enter the level in. This makes the tools easier to control in 3 dimensions, but when you get something in the wrong depth, there is a lot work to get it right.
So far I do enjoy the game, but it’s far from the souleater that the original was (where I "just one level more"d me through the full game the first time I played it). It’s more of a challenge, and could have been a lot more enjoyable with a bit more intuitive camera control.
I haven’t played too much with the level creator yet, but it is quite possible that there will be a Bork Map Pack in the future… if I don’t give it up and go back to the original.
